General Feats

Universal feats

Iron-Mind Arcana (Training in Arcana, Intelligence 17, Wisdom 17)—Benefits: You gain a +3 feat bonus to Athletics and Endurance checks.

Mental Agility (Training in Arcana and Acrobatics)—Benefit: You may use your Intelligence modifier instead of Dexterity for Acrobatics and Stealth checks.

Racial feats

Runic Axe (Swordmage, Dwarf only) – You gain proficiency with all Military Axes, and may use Axes as implements and weapons for Swordmage attack powers. An axe may be your Swordbond weapon, and functions with your Warding as normal. You gain a +2 feat bonus to damage rolls with Swordmage Weapon (not Implement) powers and melee basic attacks with which you use an Axe.

Elements Embodied (Sorcerer, Genasi only) – You gain a +1 feat bonus to attack and damage rolls with Sorcerer attack powers that have a keyword in common with your current elemental manifestation. (Earthsoul=Force, Firesoul=Fire, Stormsoul=Lightning, Windsoul=Thunder, Watersoul=Acid)

Ice in the Veins (Tiefling only) – Your racial resistance changes to Cold damage (but is the same value). You gain a +1 feat bonus to attack and damage rolls with powers that have the Cold keyword. You are excluded from ever taking the Hellfire Blood feat, so long as you have this one.

General Feats

X-Crawl 4e Dark_Matter